{$CLEO .cm}
{$NOSOURCE}

thread "Playabattle9x"
if
not 0@ == 1
jf @ProfileWB
:ProfileWB
wait 0
0AB4: 20@ = var 291
if
not 20@ == 10
jf @Skipping     
wait 0
if
80A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -1199.3984 -908.0161 127.234 cornerB -1000.7458 -1067.7887 1290.2187
jf @ProfileWow
:Skipping
08E7: disable_entrance_markers 0
0A93: end_custom_thread

:ProfileWow
0209: 4@ = random_int_in_ranges 0 3
if
4@ == 0
jf @1
3@ = 105
jump @legacy
:1
if
4@ == 1
jf @2
3@ = 106
jump @legacy
:2
3@ = 107

wait 0
:legacy
009A: 2@ = create_actor_pedtype 8 model 3@ at -1094.7396 -982.2457 146.3725
Actor.Angle(2@) = 0.0
01B2: give_actor 2@ weapon 34 ammo 9999

035F: actor 2@ armour += 150
6@ = 0
0946: set_actor 2@ actions_uninterupted_by_weapon_fire 1
060F: set_actor 2@ melee_accuracy_to 100.0
02E2: set_actor 2@ weapon_accuracy_to 100
07DD: set_actor 2@ attack_rate 50
0223: set_actor 2@ health_to 1000
02AB: set_actor 2@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
0337: set_actor 2@ visibility 1
099F: AS_actor 2@ ignore_weapon_range 1
0350: set_actor 2@ maintain_position_when_attacked 1
07CB: set_actor 2@ supporting_fire 1
09B5: set_actor 2@ signal_after_kill 0
087E: set_actor 2@ weapon_droppable 0
077A: set_actor 2@ acquaintance 4 to_actors_pedtype 7
077A: set_actor 2@ acquaintance 4 to_actors_pedtype 9
0187: 0@ = create_marker_above_actor 2@
0168: set_marker 0@ size 1
0165: set_marker 0@ color_to 1
018B: set_marker 0@ radar_mode 3
wait 3000
018B: set_marker 0@ radar_mode 2
07E0: set_marker 0@ type_to 3 
02AB: set_actor 2@ immunities BP 0 FP 0 EP 0 CP 0 MP 0

:Start1
wait 0
0AB4: 20@ = var 291
if
not 20@ == 10
jf @Skip 
if
0118:   actor 2@ dead
jf @Start2
:Skup
wait 20000
:Skip
034F: destroy_actor_with_fade 2@
jump @ProfileWB

:Start2
if
80A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -1199.3984 -908.0161 127.234 cornerB -1000.7458 -1067.7887 1290.2187
jf @Start1
jump @Skip

